“SilverCord VR supporting rig” is a modular system. You are free to choose any locomotion system as well as games and software.

SilverCord VR supporting rig configuration

Best recommended configuration

SilverCord VR supporting rig performs only physical functions which means that you do not need to connect it to the computer.

SilverCord VR supporting rig configuration

Possible configuration

There are no electronic parts in this device. If you already have locomotion system you can use it and you do not need to buy it again. In the future if we will develop our own locomotion system or software we will offer them to you as one of the options along with existing ones.

What types of locomotion systems exist?

1. Artifical locomotion

Pressing a button or touching the touchpad.
A very simple and cheap device, if you have VR headset this is movement with a touchpad or joystick.
As a rule it causes poorly controlled movement and accordingly motion sickness.
You cannot use your legs in the gameplay, for example – to kick.

It can be used with our device but it is not recommended for the above reasons.

2. 1 DOF systems which include simple treadmills with sensors for moving track information

As a rule extremely accurate movement in one direction.
As a rule low latency
Only one direction on one axis. It is impossible to use 1 dof systems for VR games without combining at least accelerometers and/or magnetometers or artifical locomotion (VR boots as a particular example)

Not applicable to our device due to design mismatch.

3. Based on accelerometer / magnetometer data. These features apply to the entire area of devices based on this principle

  • Phones with accelerometers / magnetometers
  • Joy cons
  • PS move

You can easily find out principle of locomotion offered to you if you will check out its specifications. There will be nothing there except the presence of some “very cool sensors”. Also, this system will have no external devices such as cameras or lighthouses
Usually cheap
no need for additional external tracking
Movement start and stop delays (due to movement calculation)
Direction of movement may suddenly change (due to sensors calibration loss)

Compatible with SilverCord VR supporting rig but with restrictions as explaned

4. Locomotion system based on external tracking

4.1. Cameras (“sensors”) for tracking passive trackers

Good positioning
Limited trackers number
If trackers are close to each other issues may appear

We do not know about widely available systems which could be purchased. Therefore we do not consider them here.

4.2. Vive trackers

Exellent positioning
Low latency
Unlimited trackers number
High price

We recommend this particular tracking system in conjunction with SilverCordVR supporting rig for maximum immersion in VR.

5. 2 DOF locomotion systems built into some of the existing VR treadmills (closest analogue of touchpad or mouse)

Low latency
Good enough positioning
Works in 2D space. You won’t be able to lift your leg or kick something in VR

You will not be able to use them with our device because this systems are a part of another VR treadmills.

6. Optical systems without trackers

No additional trackers needed
Good pespective of usage
We do not know any widely available systems of this kind, fully suitable for playing 360 degree VR games
Examples: Kinekt and lipmotion

We believe, you will be able to use such kind of locomotion system in the future, with SilverCord VR supporting rig. Unfortunately, at this time, we only know about the limited usage of Kinekt technology, however, it cannot be used fully in 360 degrees VR games. But You may try to use it for your own purposes.

Configuration examples (tested by SilverCord VR team)

HTC Vive kit + PS move controllers + Natural Locomotion software

HTC Vive kit + Android phones + PocketStrafe software

HTC Vive kit + Vive trackers + Natural Locomotion software